Minecraft 1.20 needs a new enemy overworld mob
Despite exceptions like the Warden, Minecraft hasn’t included unusual hostile mobs in its overworld for some time, and that needs to change in 1.20.
While Minecraft has shown off some of the additions coming in its 1.20 update, such as hanging signs on bamboo wood, some fans hoped that a new hostile mob might be introduced to the overworld in addition to camels. The latest mob added was the Warden, which was delivered with such fanfare that it dominated player discussion for its respective update, along with the new Deep Dark biome. Still, the Warden holds a special place in the Minecraft canon as a near-unstoppable monster, meaning fans need to go further back in Minecraft history to find another update that Introduced more comfortable enemy mobs.
Currently, the spectrum of hostile mobs is very familiar to even the most novice of players, from the standard zombie or skeleton to Minecraft’s famous creeper. This means that players are already used to dealing with the usual hordes of enemies that nighttime brings, and the result is a lack of challenge due to Mojang’s stagnant creativity. Even reflected in Mojang’s recent Mob Votes that save the likes of Iceologer, it doesn’t seem like the studio is currently prioritizing the exceptionally hostile crowd. For its 1.20 update, it needs to be tweaked to reintroduce some stakes for players and lean more into its world design.
Acknowledging recent neutral and hostile crowds
Before digging into the lack of updates for hostile mobs, it’s worth first acknowledging that Mojang has made several recent additions to neutral mobs in Minecraft. Although not overtly hostile, this mob can and will attack the player if provoked to do so. More recent examples include the bee from 1.15 and the goat from 1.17. As for the character design, players can appreciate that, just like in real life, if some mobs were to be provoked, they would try to defend themselves or a certain area. But with the arrival of camels in Minecraft 1.20, the game no longer has the problem of neutral or passive mobs.
The crux of the problem is that players want a new distinctly hostile crowd that adds something new. Technically speaking, fans want more mobs in Minecraft, as evidenced by all the Minecraft mods that add new mobs to the game, but if Mojang can only deliver so much at a time. , so its attention should be focused where it is most needed. For example, the last enemy mob before the Warden in 1.16 was Piglin Brutes and Zoglins, which are only for the Nether. Pillagers and Ravagers came before that in 1.14, which means Minecraft Overworld hasn’t gotten a generic enemy mob in nearly four years.
A new enemy mob for the overworld
Potential new enemy mobs for Minecraft’s overworld can therefore come from two different places. Mojang can simultaneously address the recent dry magic of animal mobs and unique Minecraft mob fans’ desires for biomes such as animal-based mobs like crocodiles and piranhas in swamps, sharks in oceans, or even night. Time by introducing owls into forests. In short, any biome that currently lacks a variety of mobs can help make up for the lack of anti-mobs. However, since most animals don’t naturally hunt people in real life, this can be a creative step for Mojang’s tastes.
Another option is to introduce an enemy mob that is unique to Minecraft. For example, thanks to the recent addition of skulks to the Minecraft canon, opposing mobs consisting of either corrupt or skulks could be a possible avenue to explore for Mojang. Meanwhile, mobs left over from previous mob votes like 2017’s “The Great Hunger” or 2021’s Glare can easily be repurposed as new anti-mobs, especially since they not only have unique mechanics. , but it also responds to Minecraft mob vote requests. Paying back the losers.
Minecraft is now available for mobile, PC, PS4, Switch, and Xbox One.